copfoki.blogg.se

Imaginary halo reddit
Imaginary halo reddit




imaginary halo reddit

She looks like something out of Destiny or Warframe, maybe even Doom.Īlso, get rid of the health bars for bosses. I'm not at all sold on the design of the harbinger. Halo theme intensifies 124 5 r/ImaginaryFutureWar Join 7 days ago Doom Eternal skins based on Doom 3 and even the canceled Doom 4 Doom 4 Marine is based on concept art by Certain Affinity. His feet should have hit the floor as the pelican pulled up, gone back up as it pitched down, and settled as it leveled out. He doesn't really seem to be reacting to physics, but just sorta flag pole holding on the rail. The animation of chief holding on to the pelican after diving into it looks pretty awkward. Not bad, but I'd prefer something more inspired by reach or ce. Halo 3 is the gold standard for vehicle destruction. Vehicle explosions, especially the phantoms, need to have more debris. Idle shield glow on brutes/elites still looks ugly and should be removed shields should only glow when taking damage, recharging, or when overcharged. Wear&tear/dirt/girt makes everything look less like plastic Bloom, DoF (in cutscenes, not necessarily in gameplay), and softer lighting need to return.Īlso, the lack of DoF is bizarre, considering how much use it had in the 2019 trailer, shifting focus from brohammer to chief after the window swipe, for example. Our brains fill in missing information, but when the image is so sharp like this, there's no room for that.If you look at any of the 2021 campaign overview images side by side with the 2019 trailer images and blur your vision, (if you can't blur your vision then take the images into photoshop or something and physically blur them) You'll find that they look equally as good. The image file is unchanged, but without the fuzziness of the CRT TV, it doesn't look quite as good. This is a pretty good example of what I'm talking about. (obviously, DoF isn't great for gameplay, but there's no reason they can't enable it for cutscenes, and disable it for gameplay) Plus, they are good tools for hiding flaws or lower quality textures/models/effects, and the lack of them here makes seams and sharp edges stand out. Bloom, DoF, and soft lighting always make images look more realistic and cinematic. (fewer contact shadows, brohammers teeth are unnaturally lit, highlights are less common, and light doesn't seem to have consistent sources anymore, instead just sorta coming from everywhere) The lighting is significantly harder, and doesn't interact with objects as realistically. (though it does appear in later shots in the video, so maybe it's a setting that they turned off) The frost on the window looks pretty bad now. There are a lot of small artistic model/texture changes, specifically on brohammer, not upgrades or downgrades, just changes, This is a theme the game has developed a significant amount of wear&tear/grime/texture/dirt/grit, and it's wonderful. 2019 trailer's graphics were top-notch, basically looked pre-rendered.Ģ020 demo's graphics looked like last-gen in some places, typically outdoors, and higher-end-current-gen in other places, typically indoors.Ģ021 campaign overview's graphics are somewhere in the middle, far better than 2020, but not quite as good as 2019.Ĭhief just looks so much better now.






Imaginary halo reddit